Credits: Deckmatics
Deckmatics
Deckmatics vector SVG generated on this page.
Mastering: multiband, Dynamic EQ, saturation, limiting, and normalisation
Step-by-step mastering: multiband, Dynamic EQ, saturation, limiting, streaming-platform normalisation, and quality control (QC).
Mastering turns a mix into a deliverable: a file with the level, balance, and compatibility required by each destination. The typical chain is not long, but each link has its own moment and failure. After overall EQ and compression come local-intervention and level tools: Multiband, Dynamic EQ, Saturation, Limiting; platform loudness normalisation (Streaming normalization) acts on them, and QC closes the process by deciding whether the file goes out or returns to the desk.
If mix balance and space are unfinished, complete them first: what the mixing guide resolves should not be resolved in mastering, and decisions in saturation, stereo, phase, and automation constrain what you can ask of the limiter.
Multiband
Multiband compression divides the spectrum into bands (usually three or four, crossing around 100-300 Hz and 3-5 kHz), applying independent dynamics processing to each. Its value is intervening in one region without touching the rest: tame bass surging in drops without squeezing vocals, lift high-frequency air only when needed, or contain 2-5 kHz so loud sections do not grate.
Its risk matches its advantage: band crossovers. Each filter adds phase around the crossover, each band’s release creates uncoordinated movement, and the typical result is pumping, a “rubbery” feel, or lost transient punch. Mastering therefore uses little margin: at most 2 to 4 dB reduction per band, gentle compression, and individual band bypass listening to confirm the problem still exists without processing.
Practical rule: if the problem occurs only at certain moments, multiband is too much firepower; if it affects the whole track consistently, it may make sense.
Dynamic EQ
Dynamic EQ combines an equaliser with a detector: the filter acts only when its band’s signal exceeds threshold. It handles problems that appear and disappear. A resonance troublesome only on low guitar notes, 3 kHz harshness when vocals shout, sibilance in strong esses: in each case, a narrow 2-to-4-dB cut happens when needed and withdraws as soon as the signal falls.
Compared with multiband, it works on one filter without extra crossovers, introducing less phase and greater transparency. Compared with serial compression, it leaves the track’s overall dynamics untouched. A de-esser, for example, is Dynamic EQ tuned to sibilance; a narrow-Q 4 kHz dynamic equaliser does the same job on an instrument.
Starting setting: narrow Q on the problem frequency, threshold just above the level where the problem is audible, fast attack so the cut arrives on time, and short release so it disappears with the passage. Then always compare bypassed at matched loudness.
Saturation in mastering
Mastering saturation seeks the same goal as mixing saturation but with less error margin: harmonic density and cohesion without raising peaks. A gentle layer of tape, valve, or console on the main bus makes the mix sound more “finished”, helps treble translate on small systems, and rounds harder transients before the limiter.
Order matters. Saturating before limiting rounds peaks and reduces limiter work; saturating afterwards adds peaks above your set ceiling and forces gain reduction. Measure before and after saturation: many processors raise peak levels and distort the measurement on which the remaining chain depends.
Excess is the trap. Saturation reduces dynamic range and softens transients, so aggressive main-bus drive produces a lower-peak but flatter-feeling master. Use small amounts, compensate gain, and volume-match A/B: if the saturated master sounds louder, the comparison is invalid.
Limiting
The limiter is the final ceiling guardian. It sets maximum peaks (usually -1.0 to -1.5 dBTP for encoder margin) and compresses anything attempting to exceed them, with short lookahead and program-dependent release to avoid audible modulation.
Amount is the critical decision. Between 2 and 4 dB reduction on the highest peaks supports natural sound; beyond that, punch is lost and background noise rises with makeup gain. If the desired level requires more, the problem is not the limiter: raise the vocal or hook in the mix, cut excess bass consuming margin, or accept a master with greater range.
A clipper before the limiter absorbs isolated peaks at a controlled distortion cost, reducing limiter work; this is common in density-focused genres. Always listen where inter-sample distortion appears: with a -1.0 dBTP ceiling and 320 kbps encoder, the encoded file may exceed 0 dBFS even when the WAV did not.
Streaming normalization
Loudness normalisation equalises volume between songs: the platform measures integrated loudness with the ITU algorithm and adjusts playback gain towards its target. Spotify’s target is around -14 integrated LUFS, Apple Sound Check starts lower around -16 LUFS, and YouTube operates near -14; exact figures change and should be confirmed in each service’s documentation.
The practical consequence is uncomfortable for those accustomed to hot mastering: mastering to -8 LUFS is no louder on the platform, merely less dynamic after normalisation. A dynamic master retains contrasts and sounds fuller after adjustment. The consistent approach is to choose the working level with normalisation in mind, check results with loudness meters, and leave True Peak margin.
The exception is a destination without normalisation: a club PA does not measure LUFS, and a hotter, more compressed master does translate into perceived volume there. In practice, two masters are delivered: one for platforms and another for the booth with a much higher loudness target.
| Destination | Reference loudness | What it means for your master |
|---|---|---|
| Spotify | -14 integrated LUFS normalisation target | A very hot master is turned down and sounds flatter than a dynamic one |
| Apple Music (Sound Check) | Approximately -16 LUFS | Allows more dynamic margin without losing presence |
| YouTube | Approximately -14 LUFS | Aggressive limiting gains no perceived volume |
| Club or PA without normalisation | No fixed target; the console decides | A hotter, more compressed master is useful there |
Platform targets change over time: confirm the current value in each service's documentation before choosing your master level.
QC: quality control before delivery
Quality control is a checklist, not an impression. Always check the same points: integrated and short-term LUFS within the planned range, true peaks below ceiling, no clipping after MP3 or AAC encoding (listen to the encoded file, not just the WAV), and a mono pass confirming the image survives.
Then the non-measurement checks: exact beginning and end without stray metronome or truncated reverb tail; final fade without cutting the last transient; filename matching the version (date and numbering); and the sent master being the same file heard in final QC, with a hash check if supported. For platform delivery, check title, credits, and ISRC; if also preparing a club version, save it separately under its own name.
Final listening takes place in three conditions: reference monitors, small speaker or consumer headphones, and mono. Only then is the master deliverable.
Next step
For mastering as a whole, the complete level/export framework is in Mastering guide: LUFS, True Peak, limiting, and export, and the measurements underpinning this entire process in dBFS and LUFS meters in gain staging.
Frequently asked questions
How much reduction is acceptable in the final limiter?
Between 2 and 4 dB gain reduction on the highest peaks is usual in commercial masters; above 5 dB, lost punch and dynamics become noticeable, and heavily pre-compressed material tolerates even less. If reaching the desired level needs over 5 dB, obtain level in the mix, not the limiter.
Should I master to -14 LUFS because Spotify normalises to -14?
It is not compulsory, but understand the effect: if your master exceeds the target, the platform lowers gain, turning the volume you gained into less perceived dynamics. Master at a level sounding good after normalisation and leave True Peak margin; the platform determines perceived volume, not your file's number.
How do Dynamic EQ and multiband compression differ?
Dynamic EQ moves a specific filter only when its band exceeds threshold, addressing local problems (resonance, sibilance, 3 kHz in loud passages). Multiband divides the spectrum into bands with independent compressors, working continuously with phase-adding crossovers; it controls broad regions, but overuse drains life from the mix.
What should I check before sending the master?
Integrated LUFS, true peaks in dBTP, no clipping after MP3 or AAC encoding, mono compatibility, accurate file start/end without cuts or surplus silence, and a version name matching the exact file heard in the final QC session.
Deckmatics tools
Continue learning
Start here if these concepts are new to you
Related guides
Sources
- ITU-R BS.1770-4 — Algorithms to measure audio programme loudness and true-peak audio level
Defines the loudness (LUFS) and true-peak algorithms used by platforms and meters. Technical basis of Streaming normalization measurements and dBTP ceilings.
- EBU R128 — Loudness recommendation and EBU Mode metering
European loudness normalisation recommendation: -23 integrated LUFS target, gating, and loudness range (LRA). The normative reference for understanding higher streaming targets.
- Loudness normalization — Spotify for Artists
Documents the -14 integrated LUFS target, automatic gain adjustment, and optional playback normalisation disabling. Supports Streaming normalization and the delivery-destination table.
- Mastering Essentials: Compression & Limiting
Ian Shepherd explains mastering compression and limiting and argues that dynamic processing should be invisible. Basis of Limiting and the excessive-reduction warning.
- Ableton Live Manual — Live Audio Effect Reference
Describes Multiband Dynamics (bands, Above/Below thresholds, upward/downward compression) and Limiter (ceiling, gain, lookahead). Supports Multiband and Limiting.
Last technical review: 01/10/2026. Please report any errors so they can be corrected.